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Thursday, October 11, 2007

Dev Diary: Phinney Imagining Guild Wars 2

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In the PlayNC Dev Corner there’s a new developer diary up from Guild Wars 2 lead designer James Phinney.

Every great game starts with a simple question: What do we want to play next? If you aren’t passionate about the game you’re working on, it is already doomed to mediocrity. And the best way to make sure you’re passionate? Make something you want to play.

For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars campaign. Very quickly it became clear that we could move the game forward by leaps and bounds… but only if we were willing to rebuild it from the ground up.

Phinney talks about taking the core principles of what makes Guild Wars a great game and applying them to Guild Wars 2 with its persistent world and extensive character advancement.

When you look back honestly on a game you’ve made, there are always things you wish you could have done better. Could we create a stronger economy with better options for trading? Definitely. Could we address player concerns about the relationship between PvP and PvE? With a new system, yes. Could we give players more and better storage? Yes! The list goes on and on.

Read the full Dev Corner developer’s diary on PlayNC .


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