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Monday, August 13, 2007
Interview with Guild Wars: Eye of the North composer Jeremy Soule
| 8.13.2007 | |
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Music4Games’ Jayson Napolitano was recently able to “score” some time with Jeremy Soule to ask him about his recent work on Guild Wars: Eye of the North. Jeremy Soule has been responsible for the music for numerous blockbuster titltes, including Morrowind, Oblivion, Supreme Commander, and all of the Guild Wars titles and expansions. His score for Eye of the North is some of his most brilliant, stand-alone work, so it’s great to hear Soule’s thoughts on the Guild Wars franchise and his inspiration for this score in particular. He also reveals a project currently in the works that will see his music performed in concert halls throughout North America. Please be sure to check out the Music4Games music player (upper-left side of the page) for clips from Eye of the North. M4G: Having composed quite a bit of music for the Guild Wars franchise, tell us about your approach to Eye of the North. It sounds like I’m attending a classical symphonic concert when I listen to pieces like “Ballad of Ice and Snow” and “Iron Footfalls.” Can you tell us anything about these pieces in particular? M4G: Would you agree that the many touring videogame music concerts have put musicians on the spot as far as creating performance-oriented music for games? Has your recent association with the PLAY! Video Game Symphony had any influence on your composition of this score? M4G: Given the popularity of your music, have you considered putting on your own orchestral concert? If you have given this idea any thought, would you be interested in focusing on a single title, or revisiting older titles you have composed? Are there any pieces of yours that you are exceptionally proud of and would consider musts for any such production?
M4G: Sixty minutes is a lot of music for an expansion pack. Given the large body of work you’ve created for Guild Wars in the past, was it difficult developing new ideas that were consistent with the previous works, especially taking into considering the goals you had for the music in Eye of the North? M4G: As this has been the only MMORPG you’ve scored, what steps have you taken to ensure the music stays fresh and exciting to players? There are a number of minute long cues, for example. Are these for portions of the game that are not repeated? Have you had the opportunity to play the game yourself? M4G: You have jokingly said in the past that the next ten years of your life are going to be wrapped up in Guild Wars. What are your predictions for the future of the Guild Wars franchise? |
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