Sunday, February 23, 2223

Cheaper Now ! Guild Wars Gold X'mas Sale, 5% for Free

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Sunday, January 20, 2008

GuildwarsGoldmoney Add some new games

GuildwarsGoldmoney Add some new games. Well, we sell guild wars gold,  Guild wars items , runescape gold, wow gold US Server , WOW GOLD EU server, tibia goldmaple story mesos on our site now.

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Tibia is one of the oldest and most successful massive multiplayer online role-playing games (MMORPG) created in Europe. In an MMORPG people from all over the world meet on a virtual playground to explore areas, solve tricky riddles and undertake heroic exploits.        
          For 10 years now, players have been visiting the medieval world of Tibia. At present, more than 250,000 players from all over the world inhabit the Tibian continent enjoying the numerous game features.

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Sunday, December 16, 2007

Guild Wars Wintersday events, rewards revealed

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Wintersday is upon us, and the battle between Grenth and Dwayna as they fight for the right to control weather in the coming months is near. That's cool and all, but what we really love about the update on NCsoft's Guild Wars official website is the revelation of events and goodies available during the yearly holiday season festivities.

Beginning December 21, the realms of Tyria, Cantha, and Elona will celebrate Wintersday for 12 days. The cities of Kamadan, Lion's Arch, Droknar's Forge, and Ascalon City are going to be decorated and NPCs will be holding special quests with extra special rewards.

Some popular quests are making their return, while the good stuff like spiked eggnogs and candy cane shards are present as usual. To top it all, players who take either Grenth or Dwayna's side will get valuable presents during the grand finale. For more details on Wintersday, head over to Guild Wars' website via link below.

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Saturday, December 01, 2007

Blizzard hoped to sell Million Copies of World of Warcraft: Bill Roper

World of Warcraft has become a rage from the time it has been released and in fact in mid-2007, the massively multiplayer online role playing game (MMORPG) even crossed the nine million mark. However, CVG is reporting that Bill Roper, an ex-employee from Blizzard North, has revealed that Blizzard never expected WoW to become a rage and they had hoped the MMO would sell a million copies.

World of Warcraft

Bill Roper is now the chief executive officer of Flagship Studios. In an interview with CVG, he explained, “I remember a meeting at Blizzard where we were hoping we’d be able to sell a million copies of the game. You have to remember that the most successful American MMORPG at that time was EverQuest with about 500,000 players. It would have been impossible to predict that World of Warcraft would take off as a cultural phenomenon as it did, but those are the kind of surprises that you like to get in life.”

Roper was nostalgic about his ex-employers. He left Blizzard in 2003 but said that he was proud of the work he did at Blizzard. He also mentioned that he does not have any regrets about starting Flagship and Ping0. World of WarCraft is indeed doing very well and some time ago, Blizzard announced an expansion pack, Wrath of the Lich King, for the game.

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Thursday, November 08, 2007

Release Date Confirmed for World of Warcraft 2.3 Patch

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Every World of Warcraft player knows that there are some patches that have a major impact on the game as a whole. The upcoming patch, 2.3, is one whose release has been widely anticipated.

Over at the WoW Forums, Blizzard poster Drysc today confirmed in a post discussing the upcoming Arena Season 3 that the 2.3 patch is set to be released this Tuesday, November 13.

An excerpt from this post is below:

The start date for Season 3 is purposefully planned to be one week later than the release of patch 2.3, which is currently scheduled for November 13. We will be closely monitoring the testing of the 2.3 patch, and if it looks like it won’t make the November 13 date, we will announce a delay.

For more information on the upcoming Arena season, and the changes that are being made to the way Arena teams are scored, you’ll have to go read his post.

You can check out the patch notes for 2.3 right here.

Via WoW Forums

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Thursday, November 01, 2007

Guild Wars Xunlai Tournament House reopens

 

ArenaNet and NCSoft's Guild Wars MMORPG - Image 1 


The Xunlai Tournament House, a feature in ArenaNet and NCSoft's Guild Wars, has reopened for business during the new tournament season. The Xunlai Tournament House basically gives players a chance to win prizes by making predictions about upcoming tournaments, be they 1v1 contests or guild competitions. Players are awarded a certain number of points based on how accurate their predictions were. The more accurate the predictions, the more points the players get. These points may then be exchanged for great in-game prizes.

Godun, the Xunlai Tournament House Commissioner, even narrated the story behind his business. The very tradition of predicting the outcome of the championships rests on the history of Laihuen and Minwien, two fiercely competitive brothers who had competed in all forms of contests since their youth. Laihuen and Minwien had even invited others to join their tournament and test their battle prowess. It wasn't long before the games became famous, drawing crowds from across the land and beyond to bet on the outcomes of the tournaments. The Xunlai Tournament House and the games that are held there have since become a way of honoring Laihuen and Minwien.

Godun went on to explain that while not everyone can fight in the games, everyone has a shot at being a winner. This can be achieved by accurately predicting the champions of the tournaments. Winning via this method, according to Godun, is no less prestigious than winning the actual tournament itself.

If predicting winners sounds like your thing, register for free at the Xunlai Tournament House, make your best predictions and cheer your favorite character or guild on to victory!

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Thursday, October 25, 2007

WoW references on prime time TV: Blizzard's or networks' idea?

 

WoW commonly popping up on Primetime TV - Image 1 In an ironic twist to all the in-game advertising we've been seeing these days, several World of Warcraft players have noticed references to WoW popping on prime time shows.


While this sort of thing has happened before (the South Park episode "Make Love, not Warcraft" comes to mind), the increasing frequency with which the World of Warcraft references have been occurring has led forum members to speculate about the actual motives behind them.


Some players have wondered if the references were simply Blizzard's way of plugging it's famous MMORPG. Others have suggested that perhaps it's the prime time shows that have contacted Blizzard for permission to use the World of Warcraft name in their episodes.

One forum member even wondered why no one even bothered mentioning the one about the "Lawgiver" and his mighty Toyota truck. Blizzard poster Nethaera gave her two-cents' on the matter:


Things are mentioned all the time in different shows based on popular culture of the time. It gives people that watch those shows the sense that the writers and by extension, the characters, are in touch with what the viewers are involved with in their own lives.


Regardless of whether it's Blizzard or the networks who are really behind the World of Warcraft references, the point is that WoW has already entered pop culture domain, and prime time show writers are quick to make use of something that they know viewers will recognize.
News Source

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Thursday, October 18, 2007

Guild Wars Xunlai Tournament House reopens

 

ArenaNet and NCSoft's Guild Wars MMORPG - Image 1 


The Xunlai Tournament House, a feature in ArenaNet and NCSoft's Guild Wars, has reopened for business during the new tournament season. The Xunlai Tournament House basically gives players a chance to win prizes by making predictions about upcoming tournaments, be they 1v1 contests or guild competitions. Players are awarded a certain number of points based on how accurate their predictions were. The more accurate the predictions, the more points the players get. These points may then be exchanged for great in-game prizes.

Godun, the Xunlai Tournament House Commissioner, even narrated the story behind his business. The very tradition of predicting the outcome of the championships rests on the history of Laihuen and Minwien, two fiercely competitive brothers who had competed in all forms of contests since their youth. Laihuen and Minwien had even invited others to join their tournament and test their battle prowess. It wasn't long before the games became famous, drawing crowds from across the land and beyond to bet on the outcomes of the tournaments. The Xunlai Tournament House and the games that are held there have since become a way of honoring Laihuen and Minwien.

Godun went on to explain that while not everyone can fight in the games, everyone has a shot at being a winner. This can be achieved by accurately predicting the champions of the tournaments. Winning via this method, according to Godun, is no less prestigious than winning the actual tournament itself.

If predicting winners sounds like your thing, register for free at the Xunlai Tournament House, make your best predictions and cheer your favorite character or guild on to victory!

Posted by guildwarsgoldmoney at 10:35:56 PM | Comments (0)| Trackbacks (0)

Thursday, October 11, 2007

Dev Diary: Phinney Imagining Guild Wars 2

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In the PlayNC Dev Corner there’s a new developer diary up from Guild Wars 2 lead designer James Phinney.

Every great game starts with a simple question: What do we want to play next? If you aren’t passionate about the game you’re working on, it is already doomed to mediocrity. And the best way to make sure you’re passionate? Make something you want to play.

For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars campaign. Very quickly it became clear that we could move the game forward by leaps and bounds… but only if we were willing to rebuild it from the ground up.

Phinney talks about taking the core principles of what makes Guild Wars a great game and applying them to Guild Wars 2 with its persistent world and extensive character advancement.

When you look back honestly on a game you’ve made, there are always things you wish you could have done better. Could we create a stronger economy with better options for trading? Definitely. Could we address player concerns about the relationship between PvP and PvE? With a new system, yes. Could we give players more and better storage? Yes! The list goes on and on.

Read the full Dev Corner developer’s diary on PlayNC .

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Wednesday, October 10, 2007

Guild Wars State of the Game Splits: Part Three

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Guild Wars State of the Game continues to explore the execution and defense against split tactics in Splits: Part Three.

This particular episode “Burning Weeping Stone Wurms of Meditation” explores the tactics used by some of the MMO’s “quirkier” guild halls—Burning Isle, Isle of Weeping Stone, Isle of Wurms, and Isle of Meditation.

Well-executed split maneuvers share several key characteristics. Successful split squads move in to the enemy base and act quickly to eliminate NPCs and then escape before opposing players arrive. Good splits also create mismatches, allowing a team to collapse on outnumbered opponents for quick, easy kills. Lastly, split teams maintain control of key areas of the map to prevent opponents from establishing a strong position in one place unless they give up ground at another.

For the goods on how each of these guilds coordinates split attacks, read the full article on the Guild Wars website.

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